APPLICATIONS FOR THE EDICITNET AWARDS 2021 ARE NOW OPEN

The EdiCitNet Awards aim to recognize, inspire and promote innovative ECS initiatives, processes and approaches with a demonstrated societal impact through the award of three prizes in the following categories:

–             Most innovative individual action

–             Most innovative social engagement process

–             Best overall Edible City approach

Find more information here: https://www.edicitnet.com/awards/

Awards are open to any individual, group or organization located in one of the EdiCitNet member cities (see here). Candidates can apply directly or nominate a “local hero” or initiative. The same application can be used to apply for each of the three categories. Different initiatives by the same individual or organization require separate applications.

Selection will be based on a two-stage process, consisting of peer-voting (by 15th of August) followed by expert selection (by 15th of September).

Evaluation criteria:

–             Innovation

–             Relevance

–             Inclusivity

–             Impact

–             Upscaling & replication

Prizes:

–             A promotional package, consisting of documentation and promotion via

the EdiCitNet social media and communication channels.

–             A travel grant to fund their participation in the EdiCitNet Awards

Ceremony (to be held in late September/early October). Please note: this prize is only available to those individuals and initiatives that are not already receiving direct funding from the EdiCitNet project

Timeframe:

–             Deadline for applications: 30th of July

–             Deadline for peer-voting: 15th of August

–             Notification of results: 15th of September

–             Announcement of Winners at the Annual EdiCitNet Conference: Late September/ Early October

Check it out WP2 update (June 2021) – Status of EdiCitnet database & advancements regarding the tools

WP2 team has shared several good news such as:

 

  • The submission of second article of WP2 entitled “Tools for edible cities: A review of tools for planning and assessing edible nature-based solutions”.
  • The increased collaboration between WP1,2,6 and 7 for the integration of the project network marketplace, and toolbox.
  • EdiCitNet DATABASE has more than 20 different countries and more than 100 cities. These cities and countries are represented on the form of more the 300 PROFILES.
  • The SEARCH TOOL brings the possibility of searching for interactive and non-interactive profiles and by location.
  • A new version of the PERFORMANCE ASSESMENT TOOL brings two novelties. User can explore, compare and check out the top 10 Edible City Solutions per typology (e.g. community gardens) in terms of sustainability, urban challenges and ecosystem services.
  • The EDIBLE CITY GAME. The urban model of SFL is built, tested and calibrated by SFL’s practitioners that are playing in single-player modality. Practioners have showed a great interest in the functionalities of the serious game.
  • DESIGN AND PLANNING TOOL. The “Individual level” and “City level” options were replaced by, respectively, “Create your own ECS” and “Create a city plan of ECS”. The former option is intended for individual users, to discover resources requirements and expected yield. The latter is to be used by city planners, to investigate the impact of ECS on city’s food production, resources management and sustainability. “Create your own ECS” option is almost fully operational. We decided to remove the map on the entering page so that the user will only have to provide the plot area size and will not have to draw polygons (to be implemented very soon). “Create a city plan of ECS” option currently allows for the user to draw polygons or areas, corresponding to neighbourhoods, city districts, etc. which they want to analyse. For these areas, land uses are automatically generated based on the Urban Atlas.

Check it out WP2 update (June 2021) – Status of EdiCitnet database & advancements regarding the tools

WP2 team has shared several good news such as:

 

  • The submission of second article of WP2 entitled “Tools for edible cities: A review of tools for planning and assessing edible nature-based solutions”.
  • The increased collaboration between WP1,2,6 and 7 for the integration of the project network marketplace, and toolbox.
  • EdiCitNet DATABASE has more than 20 different countries and more than 100 cities. These cities and countries are represented on the form of more the 300 PROFILES.
  • The SEARCH TOOL brings the possibility of searching for interactive and non-interactive profiles and by location.
  • A new version of the PERFORMANCE ASSESMENT TOOL brings two novelties. User can explore, compare and check out the top 10 Edible City Solutions per typology (e.g. community gardens) in terms of sustainability, urban challenges and ecosystem services.
  • The EDIBLE CITY GAME. The urban model of SFL is built, tested and calibrated by SFL’s practitioners that are playing in single-player modality. Practioners have showed a great interest in the functionalities of the serious game.
  • DESIGN AND PLANNING TOOL. The “Individual level” and “City level” options were replaced by, respectively, “Create your own ECS” and “Create a city plan of ECS”. The former option is intended for individual users, to discover resources requirements and expected yield. The latter is to be used by city planners, to investigate the impact of ECS on city’s food production, resources management and sustainability. “Create your own ECS” option is almost fully operational. We decided to remove the map on the entering page so that the user will only have to provide the plot area size and will not have to draw polygons (to be implemented very soon). “Create a city plan of ECS” option currently allows for the user to draw polygons or areas, corresponding to neighbourhoods, city districts, etc. which they want to analyse. For these areas, land uses are automatically generated based on the Urban Atlas.

Check it out WP2 update (June 2021) – Status of EdiCitnet database & advancements regarding the tools

WP2 team has shared several good news such as:

 

  • The submission of second article of WP2 entitled “Tools for edible cities: A review of tools for planning and assessing edible nature-based solutions”.
  • The increased collaboration between WP1,2,6 and 7 for the integration of the project network marketplace, and toolbox.
  • EdiCitNet DATABASE has more than 20 different countries and more than 100 cities. These cities and countries are represented on the form of more the 300 PROFILES.
  • The SEARCH TOOL brings the possibility of searching for interactive and non-interactive profiles and by location.
  • A new version of the PERFORMANCE ASSESMENT TOOL brings two novelties. User can explore, compare and check out the top 10 Edible City Solutions per typology (e.g. community gardens) in terms of sustainability, urban challenges and ecosystem services.
  • The EDIBLE CITY GAME. The urban model of SFL is built, tested and calibrated by SFL’s practitioners that are playing in single-player modality. Practioners have showed a great interest in the functionalities of the serious game.
  • DESIGN AND PLANNING TOOL. The “Individual level” and “City level” options were replaced by, respectively, “Create your own ECS” and “Create a city plan of ECS”. The former option is intended for individual users, to discover resources requirements and expected yield. The latter is to be used by city planners, to investigate the impact of ECS on city’s food production, resources management and sustainability. “Create your own ECS” option is almost fully operational. We decided to remove the map on the entering page so that the user will only have to provide the plot area size and will not have to draw polygons (to be implemented very soon). “Create a city plan of ECS” option currently allows for the user to draw polygons or areas, corresponding to neighbourhoods, city districts, etc. which they want to analyse. For these areas, land uses are automatically generated based on the Urban Atlas.

Check it out WP2 update (June 2021) – Status of EdiCitnet database & advancements regarding the tools

WP2 team has shared several good news such as:

 

  • The submission of second article of WP2 entitled “Tools for edible cities: A review of tools for planning and assessing edible nature-based solutions”.
  • The increased collaboration between WP1,2,6 and 7 for the integration of the project network marketplace, and toolbox.
  • EdiCitNet DATABASE has more than 20 different countries and more than 100 cities. These cities and countries are represented on the form of more the 300 PROFILES.
  • The SEARCH TOOL brings the possibility of searching for interactive and non-interactive profiles and by location.
  • A new version of the PERFORMANCE ASSESMENT TOOL brings two novelties. User can explore, compare and check out the top 10 Edible City Solutions per typology (e.g. community gardens) in terms of sustainability, urban challenges and ecosystem services.
  • The EDIBLE CITY GAME. The urban model of SFL is built, tested and calibrated by SFL’s practitioners that are playing in single-player modality. Practioners have showed a great interest in the functionalities of the serious game.
  • DESIGN AND PLANNING TOOL. The “Individual level” and “City level” options were replaced by, respectively, “Create your own ECS” and “Create a city plan of ECS”. The former option is intended for individual users, to discover resources requirements and expected yield. The latter is to be used by city planners, to investigate the impact of ECS on city’s food production, resources management and sustainability. “Create your own ECS” option is almost fully operational. We decided to remove the map on the entering page so that the user will only have to provide the plot area size and will not have to draw polygons (to be implemented very soon). “Create a city plan of ECS” option currently allows for the user to draw polygons or areas, corresponding to neighbourhoods, city districts, etc. which they want to analyse. For these areas, land uses are automatically generated based on the Urban Atlas.
EdiCitNet